You're shipping the unified customer export. It's a good project. Everyone agrees it's worth doing. Six people have to act for it to work, your nearest shared manager with half of them is three levels up, and you have five other things on your plate. It's Monday morning. You have until Friday.
There were 81 distinct ways to play those four decisions. I ran all of them. Here is where every possible version of you landed, and where you landed.
Four decisions. Every one of them defensible. The spread between playing perfectly and playing badly was — percentage points — and the distance between all of it and a project that simply works was far larger. You were never the variable.
None of those are decisions Amber gets to make on a Monday. They're decisions someone made months earlier, when they scoped the project and drew the org chart. That's the headwind: by the time it reaches you, it is already weather.